Rokshanek's ship Wager.

Change Log:
- all shaders redone on Galley's template
- creases and disp. texures added to sails, sails shape fixed
- prow figure and deco added
- the stern figure has a new shader
- tackle UVs fixed
- a custom wake texture added

Since creating a realistic tackle/sails config would take re-editing all tackle, changing yardarms positions, modeling each sail to conform to wind direction etc. is a bit prohibitive in terms of time/effort, all that will be done in painting. Same applies to the sea. Custom refraction falloff/glossiness etc. sends render times through the ceiling. All doable, but not on a home machine.

And yes, it's a straight render, no tricks.

Rokshanek's ship Wager, front view

Rokshanek's ship Wager, front view

Rokshanek's ship Wager, back view

Rokshanek's ship Wager, back view