Wager's prow and stern figures.

Low poly with meshsmooth, tackle displacement on. Shaders are pretty straightforward - instanced tileables fed through procedural or texture masks on 2 channels with each surface feature (cracks, joints, scuffs etc.) treated as a separate layer - just like in Photoshop.

Wager's prow figure.

Wager's prow figure.

The sullen Mermaid.

The sullen Mermaid.

The Lion's shader

The Lion's shader